Design Interfaces That Actually Make Sense Not Just Look Pretty

Most UI courses teach you how to push pixels around. We teach you why users abandon forms halfway through, why navigation confuses people, and how to fix these problems before they happen. Because understanding human behaviour matters more than mastering another design tool.

Explore Our Curriculum

How We Think About Teaching Design

There's a gap between what design schools teach and what actual product teams need. We've spent years watching where new designers struggle most, and we've built our approach around those specific pain points.

Start With Problems, Not Tools

You'll spend your first month analysing why existing interfaces fail users. We dissect real checkout flows, confusing dashboards, and frustrating mobile apps. Once you understand what goes wrong, the solutions become obvious.

Design Things People Use Daily

Forget fantasy apps or concept work. You'll redesign booking systems, account settings, and search interfaces. The kind of stuff that actually needs to work, not just photograph well for portfolios.

Learn From Watching Users Struggle

We record real people attempting tasks on poorly designed interfaces. You'll watch them get confused, miss obvious buttons, and give up. Then you'll fix those exact problems in your own designs. It's uncomfortable but incredibly effective.

Design students collaborating on interface wireframes during practical workshop session

What Nine Months With Us Actually Looks Like

Our autumn 2025 programme runs from September through May 2026. Two evenings per week, plus one Saturday morning for practical work. It's designed for people who have jobs or other commitments but are serious about transitioning into design roles.

You'll build four major projects that solve real interface problems. Each one gets critiqued by working designers who'll point out what employers actually care about. By March, you're working on something you can discuss confidently in interviews.

The Sheffield sessions happen at Nuffield Health, which gives us decent workspace and means you can grab a coffee between segments. Most people find the structure manageable alongside full-time work, though it does require consistent effort.

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Portrait of Oskar Lindholm, junior product designer

Oskar Lindholm

Junior Product Designer

I came from a marketing background with zero design experience. The first month was honestly quite challenging because they made us question every interface decision we'd taken for granted. But that discomfort was the point. By month five, I was noticing usability issues everywhere and understanding why they happened. Got my first design role three weeks after finishing, partly because I could actually explain my thinking process during the interview rather than just showing pretty mockups.

The Kind of Work You'll Actually Do

Close-up of UI component library documentation and interaction states being reviewed

Component Systems That Scale

Build reusable interface elements that work across different contexts, not one-off designs that fall apart under real constraints.

Designer conducting usability testing session with participant navigating interface prototype

Testing With Actual Humans

Run your own usability sessions, interpret what people really mean when they say something is confusing, and iterate based on observed behaviour.

Applications Open for Autumn 2025

Our next cohort starts in September. We're looking for people who are willing to question their assumptions about how interfaces should work and put in consistent effort over nine months. If that sounds like you, we should talk.

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